Disney LorcanaThe course › Pull Up a Chair

Tier 1 · Pull Up a Chair · Lesson 12 of 15

Challenging

Before this one

Drying

Your opponent has three characters sitting in front of you, and you have a big one ready to go. The game will still not let you touch any of them. That is not a mistake.

Most of the time, you cannot challenge anything

Challenging is how your characters get rid of your opponent's characters. You exert one of yours, and the two of them deal damage to each other.

But you do not get to choose freely. You may only challenge an opposing character that is already exerted.

Exerted means turned sideways. A character usually ends up that way because it quested. Your opponent has to act first before you have anything to challenge.

Second, the player chooses an exerted opposing character to be challenged.

Comprehensive Rules 4.6.4.2

In plain terms: if every character your opponent controls is upright, you cannot challenge at all. Locations follow a different rule, and they get their own lesson later.

That cuts both ways. Every character you send out to quest is a character your opponent is now allowed to challenge.

Your own character has to qualify too

Two more conditions, and both are on your side of the table.

  • It must be ready. A character that is already exerted cannot challenge.
  • It must not be drying. It has to have been in play since the Set step of your turn (4.6.4.1).

So a character you played this turn cannot challenge. Beginners get the rest of this backwards: drying limits what your character may do, and it does not protect it. A drying character can still be challenged.

1 2 3 4 5 Your challenger is ready and has been in play since your Set step You choose an exerted opposing character You exert your challenger Both deal damage equal to their Strength, at the same moment Anything at or over its Willpower is banished
A challenge runs in five steps. One, your challenging character must be ready and must have been in play since the Set step of your turn. Two, you choose an exerted opposing character. Three, you exert your challenger. Four, both characters deal damage equal to their Strength, at the same moment. Five, any character with damage equal to or greater than its Willpower is banished.

Damage does not wear off

Both characters deal their damage at the same time (4.6.6.2). You mark it with counters, and those counters stay there for the rest of the game.

A character with damage equal to or greater than its Willpower is banished (1.8.1.4). Banished is the word for a card going from play into the discard.

So a character can be worn down across several turns. Three damage now and two damage four turns later add up the same as five damage at once. There is one way that count resets.

When a character or location with damage leaves play for any reason, all damage counters on that character or location cease to exist.

Comprehensive Rules 1.9.6

In plain terms: return a damaged character to your hand, play it again, and it comes back clean. Nothing remembers the damage.

Banished is not the same as discarded

Both words end with the card in the discard, so they look interchangeable. A lot of cards care about the difference.

  • Banished is a card leaving play and going to the discard.
  • Discarded is a card leaving your hand and going to the discard. You can only discard from your hand.

A character card thrown away from your hand was never in play, so it was never banished. Anything reading "when this character is banished" does nothing there.

The damage that comes back at you

New players read a challenge as one direction. It is not. Your character takes damage too, at the same moment, and that damage is permanent.

Say your character has 3 Strength and 4 Willpower, and it challenges something with 3 Strength and 3 Willpower. You banish it, and it feels like a clean win. But look at what you own now: a character carrying 3 damage for the rest of the game. Count the damage both ways before you declare a challenge.

Check yourself

Your opponent has two characters in play and both are upright and ready. You have a large character that has been in play since last turn. Can you challenge?

  • Yes, choose either one of them. This is the one that catches everybody. You may only challenge an opposing character that is exerted, so two ready characters are two you cannot touch.
  • Yes, but only the one with lower Willpower. Willpower decides when a character is banished. It has nothing to do with which characters you are allowed to challenge.
  • No. Neither of them is exerted, so there is nothing to challenge. Correct, and this is the answer to "why can I never challenge anything". Your opponent has to commit first, usually by questing.
What you just learned
  • You may only challenge an opposing character that is exerted.
  • Your challenger must be ready and must not be drying.
  • Both characters deal damage at the same moment.
  • Damage stays until that character leaves play.
  • Banished means leaving play. Discarded means leaving your hand.
Try this in your next game

Before the first challenge you declare, say out loud how much damage your own character will take. Just the first one. That is enough to start seeing challenges as a trade rather than a free hit.

Rules quoted from the Disney Lorcana Comprehensive Rules, version 2.2.0, effective 9 July 2026. We check every rules claim on this site against the current document rather than quoting from memory, because rule numbers change between versions.

Next: When you are not sure what to do. It gives you the three rules that settle any card you have never seen before.

No account needed. Sign in and your progress follows you anywhere.

Disclaimer

This website uses trademarks and/or copyrights associated with Disney Lorcana TCG, used under Ravensburger’s Community Code Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Disney or Ravensburger. For more information about Disney Lorcana TCG, visit https://www.disneylorcana.com/en-US/.

We highly encourage you to support your community by shopping at your local game store. If that isn’t an option, or they don’t have what you’re looking for, this site may include links to online marketplaces. These are affiliate links, which means that if you click through and make a purchase, we may receive a small commission at no extra cost to you. These commissions help us keep the site up and running without charging you to use it.

Additionally, while we strive to provide accurate and up-to-date information, we cannot guarantee the accuracy, completeness, or reliability of any content on this site, including prices, product availability, or any other details. We also cannot guarantee the delivery, legitimacy, or quality of any products purchased through affiliate links to third-party websites or marketplaces.